Neoray The AFK King replied

678 weeks ago




If you've done this fight 100's of times and you know everything you need to know about the Ifrit fight, you might find it helpful to check out the THM spot near the bottom. It's out of range of Vulcan burst, safe from Plumes and out of dash paths. I'd suggest checking it out.

If you're newer to Ifrit, or if you wouldn't mind a complete break down, please read the whole article.

There are four stages in the Ifrit battle which trigger every time Ifrit hits a new Hit Point Percentage.


Contents [hide]
1 Stage 1: 100%-75%
2 Stage 2: 75%-50%
3 Stage 3: 50%-40%
4 Nails: @40%
5 Stage 4: After hellfire, till dead
6 When to attack (Act)
7 Safe spots
8 Eruption flee paths
Stage 1: 100%-75%

This is the stage he's at when the battle begins, at this point he only does basic attacks, so watch hate but blast away.


Stage 2: 75%-50%

At this point he starts using weaponskills and jumping, I'm told he does three basic attacks then a weaponskill or jumps, which seems right, I'll have to double check. His weaponskills include: Eruptions (the cracks that form under players from 2-8 on the hate list), Plumes (the lava patched that appear all over the map), Incinerate (Breathes fire at the tank) and he also has the option to jump and dash through the center of the map. (not 100% sure if he uses Incinerate during this period, but meh, thought I'd mention it)


Stage 3: 50%-40%

(Visibly noticeable by Ifrit changing to a nice glowing red)

At this point his weaponskills come faster (after every two basic attacks) and all his weaponskills get a boost so they will one shot you if you're not careful. Incinerate (pretty sure this is where it makes it's first appearance), Plumes (Cover the whole map, besides the safe spots we stand), Jump/Dash (He Dashes three times rather then just one), Eruption (This is the killer, three sets of cracks under the same person, if you get hit, you're pretty much dead)


Nails: @40%

Upon reaching 40% health, Ifrit spawns 4 nails. From the time they spawn, you have one minute to kill as many as you need to before hellfire. Ideally you want to kill 3 nails, this will reduce the damage enough so if someone misses sentinel, they might not get one shotted. (It's a really good idea to have one THM go solo the nail in the back, while the rest stay and work on the front two, call out who will do that before the fight.) He still does weaponskills at this point so it's best if you watch and wait for them, they're only as strong as stage 1, so if you get cliped you're not going to die, though you might if you struggle to get HP for hellfire. Play it safe.


Stage 4: After hellfire, till dead

Not much has really changed here, though at this point he starts casting "Sear" as he attack or weaponskills. Sear is a small AoE around Ifrit, does about 400 damage. They add this to screw with the WHM for the last stage.


When to attack (Act)

From 100%-50%

It's not a huge deal if you get hit by eruption (as long as you can heal yourself back full and you don't need to rely on others).

After 50% (once he's glowing)

You need to be very careful about when to cast or use a weaponskill, that way you don't get caught in animation lock (animation lock is the second or so it takes to actually cast a spell or perform a weaponskill. Preventing animation lock is the key to success in this fight).

When he jumps

He'll dash, then he's going to land, attack and quickly follow with a weaponskill (don't cure or use a spell or weaponskill until after he weaponskills, to prevent getting caught in animation lock).

Wait till he weaponskills

For the rest of the fight, you're waiting for him to weaponskill. Once he does you got a few seconds to get you're weaponskills, attack spells or cures in (only attack or cure during this time!).

Raise during jumps

After hellfire, is someone dies it's usually best to wait till he jumps to raise.

My advice to you, if it's you're first time in Ifrit or you've been having problems after 50%, take it easy, figure out you're groove. There is NO reason you should be rushing after hellfire, if you're not playing it safe, you're most likely going to eat dirt. No one is going to get mad at you if you don't do highest DPS, but if you get caught in Animation lock every time he does eruption, people don't say it but it's frustrating to watch.


Safe spots

I took some pics to give you a good idea of where to stand so you don't have to do what I did and run around like an idiot dying, trying to figure out how the hell everyone knows where to stand. lol

WHM Left: WHM Left Example Pic



WHM Right: WHM Right Example Pic



THM spot: (This is the best spot for THM to stand as you only ever move for eruptions and it's out of the way of his AoE blast)



THM spot Example Pic

(The words cut out. It says "I use that little black rock to mark where to stand. I just find it the easiest marker to work with over there.")


Eruption flee paths

Lastly it's very important we aren't cutting ourselves off when running from eruptions (After 50% eruptions come in sets of three and follow the person they target). I made some quick little diagrams to give you an idea of where you should run depending on where you are on the map. The red circle is Ifrit, the green are the different spots and blue lines draw the recommended paths.

Diagram 1: With melee DD



I'd suggest just sticking with the above until you're comfortable, but I'll add in this next one for if we have all THM DD:

Diagram 2: (Advanced) All THM DD






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